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Terms of Service

**Last updated: 28 September 2026**

Talking Pixels is operated by Talking Pixels LLC, an Arizona limited liability company, 9393 N 90th Street, Suite 102, PMB 431, Scottsdale, AZ 85258, United States. These terms are the agreement between you and me. By creating an account you accept them.

Your account

You must be at least 16 to have an account. Give me accurate information, keep your password to yourself, and tell me at admin@talkingpixels.games if you think someone else has access to your account. You're responsible for what happens under it.

One person, one account. You may not sell or transfer an account.

What you may not do

Don't upload anything you don't have the rights to. Don't upload malware, or anything that collects data from other people without their knowledge. Don't harass anyone. Don't upload sexual content involving minors, content that promotes violence against real people, or anything illegal where you are, or where I am.

Don't try to break the site, scrape it wholesale, or work around limits I've set.

I can remove content and suspend accounts that break these rules. I'll usually explain why, and you can reply at admin@talkingpixels.games.

Your content stays yours

You keep every right you have in what you upload — your games, your assets, your posts, your artwork.

To actually run the service I need a limited licence from you: permission to store your files, show your listings and posts on the site, deliver your files to people who buy or claim them, and use your listing's title, cover image and description to promote it within Talking Pixels. That's all it covers. It isn't exclusive, I can't sublicense it to anyone else, and it ends when you delete the content — except that people who already bought something keep their copy and their licence to use it, which I can't take back on your behalf.

Buying

Buying a game or an asset pack gets you a licence to use it, not ownership of it. What that licence allows is set by the creator on the listing.

Fees are set out at /fees and they come out of the seller's side. You pay the listed price and nothing is added at checkout.

Refunds are handled case by case — write to admin@talkingpixels.games. If a listing is removed from the platform after you bought it, your purchase record and licence key stay in your library, but the files may no longer be downloadable.

What I don't promise

I host what creators upload. I don't check that every game works, that every asset is what it claims to be, or that any project is finished. Projects backed through Spark may never be completed — that's said plainly on every Spark page and you have to acknowledge it before backing.

The service is provided as-is. I don't guarantee it will be available without interruption, and I'm not liable for indirect or consequential losses. Where the law allows me to limit liability, my total liability to you is capped at what you've paid me in the twelve months before the claim. Nothing here limits liability that can't be limited by law.

Copyright complaints

If something here uses your work without permission, tell me and I'll act on it. The process below has a specific shape because the law requires one, not because I want to make it difficult.

Notices go to my designated agent, registered with the United States Copyright Office:

  • Copyright Agent, Talking Pixels LLC
  • 9393 N 90th Street, Suite 102, PMB 431, Scottsdale, AZ 85258, United States
  • admin@talkingpixels.games

Email reaches me considerably faster than post.

What a notice has to contain

All six of these. The list is set by law, and a notice missing parts of it may not be one I can act on:

  • Your signature, physical or electronic.
  • The work you say has been infringed — a link to the original, or enough detail that I can identify it.
  • What on this site infringes it, with a link to the exact page or file.
  • How to reach you: postal address, telephone number and email address.
  • A statement that you believe in good faith that the use is not authorised by the copyright owner, its agent, or the law.
  • A statement that the information in your notice is accurate, and — under penalty of perjury — that you are the copyright owner or authorised to act on their behalf.

When a notice is valid I remove or disable access to the material, and I tell the person who posted it what was removed and who complained. I do not hide the complaint from them; they need it to respond.

If your work was removed and I got it wrong

You can send a counter-notice to the same address. It needs:

  • Your signature.
  • What was removed, and where it was before it was removed.
  • A statement, under penalty of perjury, that you believe in good faith it was removed as a result of a mistake or a misidentification.
  • Your name, postal address and telephone number, your consent to the jurisdiction of the federal court for the district where you live — or, if you are outside the United States, of a federal court in Arizona — and that you will accept service of process from the person who complained.

I pass a valid counter-notice to whoever complained. If they do not tell me within ten business days that they have gone to court, I may restore the material — usually between ten and fourteen business days after I receive your counter-notice.

Repeat infringers

Accounts that attract repeated valid copyright complaints are terminated. I keep a record of every notice I act on and I look at the whole picture rather than counting to a fixed number — but if it keeps happening, the account goes. That applies to people who buy here as well as people who publish here.

Original work and the tools you use

Build your game with whatever you like. I do not rank tools, I have no preferred engine, and I do not treat generated work as lesser work.

What I do not accept, in any form, is passing off somebody else's work as your own. Taking an artist's work and editing it does not make it yours. That is true whether you edited it by hand, ran it through a filter, or fed it to a tool and published what came back out.

This matters most when money changes hands. Someone paying for your game is paying on the understanding that you had the right to sell them everything in it. If you did not, the problem is not mine to sort out — it is between you and the person whose work you used, and it can follow you well past a takedown.

So: keep track of what you licensed and where it came from, and do not publish anything you could not account for if you were asked. Generative tools have not changed this rule. They have made it much easier to break without meaning to, which is the same reason it is worth writing down.

Listings can declare what generative AI contributed. Declaring is optional and it is not an admission of anything — it exists because players increasingly want to know, and because someone who says nothing and someone who says no should not look the same. What is not optional is having the right to publish what you publish.

Where I am told that something here uses someone's work without permission, I act on it through the copyright process above, and accounts that keep attracting valid complaints are terminated.

Changes and ending

I may change these terms. If a change matters, I'll say so on the site before it takes effect. Carrying on using the service afterwards means you accept it.

You can close your account whenever you like. I may close yours if you break these terms or if I stop operating the service, and I'll give reasonable notice unless the reason makes that impossible.

These terms are governed by the law of the State of Arizona, United States.