Fees
What it costs to sell here, in full. Buyers always pay the price shown for the game or asset.
The short version
I take 10% of a sale. The payment processor takes 2.9% + 30¢, which I pass on exactly as charged — I don't mark it up. Both come out of the seller's side, so a buyer paying $10.00 pays $10.00 and nothing more.
Free listings cost nothing at all. A free claim never reaches a payment processor, so there is no fee to charge.
Worked through
A $10.00 sale:
- Sale price
- $10.00
- Platform fee (10%)
- −$1.00
- Processing (2.9% + 30¢)
- −$0.59
- You receive
- $8.41
At other prices
| Price | Platform | Processing | You receive |
|---|---|---|---|
| $5.00 | −$0.50 | −$0.45 | $4.05 |
| $10.00 | −$1.00 | −$0.59 | $8.41 |
| $20.00 | −$2.00 | −$0.88 | $17.12 |
| $50.00 | −$5.00 | −$1.75 | $43.25 |
Getting paid
- Minimum price $2.00. Below that the flat part of the processing charge takes most of the sale. Free is always allowed.
- 14-day hold. Each sale becomes payable 14 days after purchase, so refunds and disputes land before money leaves.
- $25.00 payout threshold. Balances below this roll into the next run rather than being sent — small payouts cost more to move than they're worth.
- Refunds. My fee comes back in full. The processing charge generally isn't returned by the processor, so that part stays with the sale.
Spark backing
Backing a project runs on the same structure at 5%, plus processing at cost.
Rates here are the live settings, not a copy — if they change, this page changes with them. Questions? Read the FAQ.