Alpha V.0030 Patch Notes Summary
Block & counter โ some enemy moves now show a ring. Blue = block (LT / Shift / right-click) for less damage; gold = counter (RT / Space / click) to take nothing and throw 75% back. Misses never make it worse.
Element sparks โ a super-effective hit primes that element; your next same-element move hits +15%.
Perfect streak counter, controller rumble, screen pulse, and per-element chimes on every perfect.
Soul Capture runs on 5 refillable uses instead of essence, with a three-seal mini-game (+5 pts, 50% cap) and HP/companion offerings when you're out.
Echo Memory โ daily glyph game per companion that raises bond (Familiar โ Soulbound); bonded teams start fights with extra essence.
Visual upgrade โ finished pose sheets for 26 companions + the Keeper, painted backgrounds for Meadow / Emberwood / Shallows, depth layers in every battle, element glyph projectiles, new icon set, skill pop-ups.
World map โ 21 hand-drawn landmarks, mist and storms with lightning, routes hidden until both ends are visited.
Interface โ battle fills the window on desktop, menus snap to sections, every new mechanic has a toggle or auto-resolve in Settings โ Battle.
Known gaps โ 3 of 17 areas painted, only the default Keeper body has a finished sheet, no block/counter in co-op yet.