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Devlog by Talking Pixels

Talking PixelsLevel 2@talkingpixels

Community for Rift Keepers

What you can try: Exploration and quests: Discover different areas, encounters, loot and stories beyond the portals. Companions: Capture, train and equip companions with different abilities. Meet Drew to soulbind with one. Active turn-based combat: Timed button prompts, charging, parries and abilities give you something to do during attacks. World PvP: Meet another keeper and choose to talk or attack. Cooperation can make you friends; picking fights comes with risks. Player trading and shops: Gather materials, find equipment and trade with other players. Teams and guilds: Group up, set guild ranks and titles, and try the guild battle and tournament systems. Progression and professions: Equipment upgrades and comparisons, crafting, fishing and idle training. Honest Drew’s Tavern: Beds, drinks, an RPG slot machine, an armor-making exhibition and a covered chest that really wants you to ignore its warning sign. Companion wagers: Fight another keeper’s companion 1v1 and stake gold, equipment or an eligible captured companion. The winner keeps the stakes. A god with unfinished business: Follow a branching quest and earn a droplet of that god’s soul. You might want to hold onto it. Tavern wagers use in-game items and currency. Some solo and shared-server inventories are still separate during this playtest.

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