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MAGE ex MACINA
autobattler prototype
MAGE ex MACINA is a 2D elemental autobattler focused on build creation, experimentation and progression.
Fight your way through waves of enemies, gain experience and choose upgrades that shape your Mage during each run.
Build around your basic attacks, powerful elemental skills, defensive stats or a combination of them. Different choices lead to different builds — and every run gives you the opportunity to try something new.
Build Your Mage Level up during your run and choose from a pool of available upgrades.
Strengthen your attacks, improve your elemental abilities, increase your survivability or take upgrades that come with powerful trade-offs.
The goal is not simply to become stronger.
It's to create a build that works.
Elemental Skills Unlock powerful elemental abilities and experiment with different combinations.
Fireball is only the beginning.
As development continues, more skills and interactions will be added to the pool of possibilities.
Fight Through the Waves Fight your way through increasingly dangerous waves of enemies.
Different enemy types require different approaches, while stronger enemies and bosses provide additional challenges as you progress.
How far can your build take you?
Meta Progression Your run doesn't end when your Mage falls.
Collect Souls and use them in the persistent skill tree to unlock new possibilities for future runs.
Experiment during your runs. Build your progression between runs. Push further.
Current Development Status MAGE ex MACINA is currently in Alpha.
The game already has a playable core gameplay loop, including:
Wave-based combat Multiple enemy types Run-based upgrades Elemental skills Level-up choices Boss encounters Run statistics Persistent meta progression A growing skill tree The game is still actively being developed and many systems, visuals and balance values are subject to change.
Game details
released · Release date to be announced · Player modes to be announced ·
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Made with
- Engine
- Godot
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Changelog
v0.0.1Current9/30/2026
First release of the Prototype
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