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  • Talking PixelsLevel 1@talkingpixels

    Devlog for Rift Keepers

    Alpha V.0030 Patch Notes Summary Block & counter — some enemy moves now show a ring. Blue = block (LT / Shift / right-click) for less damage; gold = counter (RT / Space / click) to take nothing and throw 75% back. Misses never make it worse. Element sparks — a super-effective hit primes that element; your next same-element move hits +15%. Perfect streak counter, controller rumble, screen pulse, and per-element chimes on every perfect. Soul Capture runs on 5 refillable uses instead of essence, with a three-seal mini-game (+5 pts, 50% cap) and HP/companion offerings when you're out. Echo Memory — daily glyph game per companion that raises bond (Familiar → Soulbound); bonded teams start fights with extra essence. Visual upgrade — finished pose sheets for 26 companions + the Keeper, painted backgrounds for Meadow / Emberwood / Shallows, depth layers in every battle, element glyph projectiles, new icon set, skill pop-ups. World map — 21 hand-drawn landmarks, mist and storms with lightning, routes hidden until both ends are visited. Interface — battle fills the window on desktop, menus snap to sections, every new mechanic has a toggle or auto-resolve in Settings → Battle. Known gaps — 3 of 17 areas painted, only the default Keeper body has a finished sheet, no block/counter in co-op yet.