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Making games with Ren'Py

Visual novels, and almost all of them. A script format a writer can read.

Ren'Py makes visual novels, and it has made almost all of them. *Doki Doki Literature Club*, *Butterfly Soup*, *Long Live the Queen*, *Ladykiller in a Bind* — if you've played a visual novel from a small team, this is probably what built it.

It's the clearest case on this list of a tool that does one job completely. If you're writing a branching story with pictures, there is no reason to use anything else.

Who it's for

Writers, first and foremost. Ren'Py's script format reads almost like a screenplay — you write dialogue, name a speaker, show an image, and that's a scene. The programming only starts when you want it to.

It's also a good fit for anything dialogue-heavy that isn't strictly a visual novel: interactive fiction with art, narrative games, dating sims, story-led puzzle games.

What it's good at

  • **The script format.** Genuinely readable. A writer with no programming background can produce a working game.
  • **Everything a visual novel needs, built in:** save/load, rollback, skip, text history, auto-advance, preferences, a working menu system. These are boring and essential and you'd spend weeks rebuilding them elsewhere.
  • **Accessibility built in** — self-voicing, font scaling, high contrast. Better than most commercial games manage.
  • **Translation support** as a first-class feature.
  • **Python underneath** when you need real logic. The full language is there.
  • **Exports everywhere**, including Android and web, from one project.

Where it fights you

  • **One genre.** You can build simple minigames and light RPG systems, and people do, but you're extending a visual novel engine.
  • **Customising the interface means learning its own screen language**, which is idiosyncratic.
  • **Default look is recognisable.** Like RPG Maker, the out-of-the-box presentation is a tell. Restyling it is worth the effort.
  • **Animation is limited** compared with a general engine.

Your first hour

  • Download from **renpy.org**, unzip, run. No installation.
  • Create a new project — you get a complete working game with placeholder art.
  • Open `script.rpy`. Change the dialogue. Run it. That's the loop.
  • Add a character, a background, a sprite. Then add a `menu:` block for a choice, and a variable to remember what the player picked.
  • The built-in tutorial project is thorough and worth playing through.

Shipping it here

Build → **Build Distributions**.

  • Tick the platforms you want. Ren'Py produces a clean zip per platform automatically — **you can upload the output directly**, which makes it the least fiddly engine here.
  • **Web** builds exist but need the separate web build tool; check the current documentation, as this has changed more than once.
  • Turn off the developer menu before a release build.
  • Check the licences on any assets, fonts and music you've used. Visual novels lean heavily on borrowed assets and this is where people get caught.

Where to learn more

Made something with it? Publish it here — rough and unfinished is welcome.